Only parts that are unlocked and purchased will be available for printing New dependency to CommunityResourcePack, that holds the new resources as well as MaterialKits New dependency to FirespitterCore to use FuelSwitch for the new resources on the OSE Tanks (individual textures not yet included) Recycler is temporarily disabled until I have time to fix it (it is broken due to the new recipe system) Resource costs will always be at least as high as the part costs by scaling up the units needed when the mass conversion does not use enough resources on its ownĪ new system to make money by using a dedicted factory module and dedicated recipes and parts is currently in the planning phase. It is no longer possible to make money with the workshop Science Experiments require MaterialKits, RareMetals and ExoticMinerals to be constructed That means, that parts containing those two resources will be printed with the MaxAmount of those resources available.Įngines require MaterialKits and RareMetals to be constructedĬommand Modules require MaterialKits and ExoticMinerals to be constructed
Dirt can be converted to RareMetals and ExoticMinerals using the Material ExtractorĪblator and SolidFuel can be 3D printed using Ore as resource.
Introduced Dirt as new mineable resource. Introduced RareMetals and ExoticMinerals as new Resources to support the multi resource system Parts can require multiple resources to be createdĭefault recipe is still MaterialKits only => Updating KIS should no longer break OSE Workshop OSE Workshop is no longer dependent on a specific version of KIS. Removed all category filters except for "none" in workshop menuĪdded funds requirement for parts where the parts cost is more than the resource costs in career modeĪdded CategoryAddon module that unlocks part categories in the workshop menuĪdded CategoryAddon for all categories except "Science" to WorkshopĪdded CategoryAddon for "Science" to Mobile Processing Labįixed a bug that caused more than three items in the recycler to stack like solitair (thx to Kowgan for reporting)įixed a bug that caused the Workshop to only show two pages after switching the category (thx to Kowgan again)įixed a bug that caused the Workshop to show empty pages when switching categoriesįixed a bug that caused the recycler to remove complete stacks of items from their inventory while only recycling a single oneįixed the recycler and re-added it's module to be usable againĪdded new fextures provided by Angel-125 for the ose3000 and ose6000 to be able to use FSTextureSwitchĪdded MM patches to add ExoticMinerals and RareMetals to the stock scanners and drillsīuffed the MaterialKits converter to have the intended efficiency that is in line with stockīuffed the production speed of the workshop to account for the higher resource needs due to cost compensation Removed configurable part size limit for the workshop Removed resource scaling to compensate for part costs Updated all included dependencies to latest version Workbench will show the currently filtered category in the titleįixed a bug that caused NRE when starting a new game Updated version file to point to "continued" repository on GitHubįixed a bug that caused the game to crash when you navigate the WorkbenchĪdded missing categories to workbench filter HotFix for KIS version 1.6+ (not compatible with KIS 1.5 or earlier)
NOTE: Dependencies are no longer bundled - please download them separately.Some messages are now written only if verbose logging is enabled in the system settings.
NEW: add search function to workshop parts filterĬhanged the way the mod writes to the game logs. The workshops all behave identically at the moment but future versions will limit part construction by type of workshopĪnimation work on new workshop models is incomplete Recompile for 1.3.1 ( not compatible with earlier versions) Add handling for "vintage" EVA kerbals from Making History if installedįIX: Remove unused search icon referencesĪDD: show info in editor part menu for Workshop and Recycler modules