Lobby hosts can now mark their lobby with a special "mod friendly" tag, which will show a badge in the match browser indicating that lobby is accepting of fleet mod use. Mod-Friendly LobbiesThe delicate nature of balance in a game like this means some players don't like playing with mods, and that can mean players who want to play with their modded fleets can struggle to find a group to play with. Opening these fleets in the fleet editor will allow you to re-assign their faction, and will remove ships which do not fit that selected faction. Please note: If modders choose to update their mod to use the faction system for their hulls, keep in mind that any existing fleets you have will still be marked as "Alliance" and will be detected by the game as having a mix of hulls which is not permitted. This roundel is also displayed in the fleet select list. Weapon and other component mods which leave the "Faction Key" field blank will still be available to all fleets regardless of faction.Īdditionally, the roundel for a fleet's faction is now displayed next to the fleet name in the game lobby so you can proudly fly the colors of your preferred faction.
The faction system has been enhanced to allow factions to borrow equipment from other factions, making it much easier to create a dedicated faction for your custom hulls while still being able to use the base game's weapons and other components. This would have required them to create a full suite of weapons as well as hulls in order to have their faction be playable, which was an unfair obstacle to impose on them. Custom FactionsNEBULOUS has always had a faction system built into it, but as a number of hull mods sprung up the creators elected not to use it because all of the vanilla weapons were locked to the existing Alliance faction.